Next, some details about gameplay systems, starting with passes. As seen in the screenshots below, you have lines “linking” the various players: those allow you to see at a glance where the other players are, and who you can send the ball to.
This system is said to be both intuitive, and allowing for deep, strategic play. Here’s how you pass the ball: • 1) you select the pass course. The lines indicate who you can send the ball to, but just sending it at random won’t do: you have to carefully think about who to send it to, depending on the situation of the game (like the position of players from the other team, etc.); • 2) you determine the timing of your pass. Just like you can’t really send the battle to any player, you also have to take other things into account: the distance between players, but also the timing of your pass. When you’ve passed the ball to another player, the camera automatically switches to them. You then have to keep passing the ball around until you’ve reached the other team’s goal! As mentioned in, Inazuma Eleven Ares uses a command system.